Simulations as viable alternative to doing experiments on natural systems, offer anchor points to integrate scientific discovery learning or inquiry learning with instructional support in educational settings (for example distance) where for a number of reasons actual experiments may not be feasible, because (Van Joolingen & De Jong, 2003: 1):
- the natural system may not be accessible due to expense of the measuring equipment required or non-availability
- of safety hazards, such as radioactive samples, toxical chemical substances or populations of certain bacteria
- performing the experiments may be unethical, for example in the case of experiments with livestock
- time scale of experiments on natural phenomena may not fit with the educational timeframe— some experiments take days, months or even years to complete or may happen so fast that it is hard to visualize the processes the learning is about
- experiments may consume rare resources
“Simulations are computer programs containing an executable model of a natural or other system, capable of computing the behavior of the modeled system by means of dedicated algorithms and presenting the results of these computations to the user” (Van Joolingen & De Jong, 2003:2).
However, caution Van Joolingen and De Jong (2003: 3-4) the creation of computer simulations embedded in instruction is out of reach of most lecturers; and off-the-shelf simulations often do not match the specific teaching requirements. Creating simulations require specific skills for the various steps in the process:
- Creating the model that would drive the simulation—Capability to do this requires expertise of either a programming language or a special simulation language; expertise in the domain simulated and knowledge of the target language; and in the case of a general purpose programming language one must also create the algorithm to simulate the model.
- Creating the learner interface to the simulation—Including visual representation, using graphics representing domain elements, graphs, numbers, etc. Capability to create interfaces requires expertise of the available tools as well as to create the domain specific graphics within the interface.
- Creating the instructional design of the environment from the perspective of the learner— Instructional design expertise, such as which activities to be performed; the goals of such activities; what information/explanations would be needed at specific moments (discipline knowledge); knowing/awareness of frequently occurring misconceptions; and which instructional interventions should form part of the simulation?
- Integrate the parts of the simulation environment to a complete system in order to create a coherent integrated simulation— This means that all parts need to co-operate and that the interactions between simulation model, learner interface and all instructional interventions should be smooth and stable. This step requires programming skills in order to create an efficient and transparent environment.
The remainder of the referenced article discusses SimQuest—a simulation authoring system developed as free and open software by University of Twente for the designing and creating of simulation-based learning environments for discovery learning—downloadable for free.
Van Joolingen, W.R., & De Jong, T. (2003). SimQuest, authoring educational simulations. In: T. Murray, S. Blessing, S. Ainsworth. Authoring Tools for Advanced Technology Learning Environments: Toward cost-effective adaptive, interactive, and intelligent educational software. pp. 1-31. Dordrecht: Kluwer. Accessed from Internet 18 May 2012 from: http://halshs.archives-ouvertes.fr/docs/00/19/06/76/PDF/SimQuest-VanJoolingenDeJong.pdf
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