The delivery of educational experiences by means of computer started in the 1950s. The use of computer aided learning (CAL) gained popularity with the growth in use of personal computers (PCs). In the 1980s a paradigm shift from text to CAL commenced. Rapid developments of user-friendly technology enable integration of multimedia, interactivity with virtual realities and simulations. The term virtual reality (VR), says Sidhu (2010: 2), describes “a range of computer-based systems in which a user can explore hardware or software generated ‘micro world’ (artificial environments) that allow close resemblance to reality.” The modelling of objects and interactive behaviours within virtual environments is feasible. As is “integrating position-tracking human-computer interaction devices, and performing numerically intensive computations for real-time navigation.”
Sidhu, M.S. 2010. Technology-assisted problem solving for engineering education: interactive multimedia applications. Hershey: Engineering Science Reference.
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